Remedy sets up multiplayer-focused team within studio

Known for its story-led single-player titles, Finnish outfit Remedy Entertainment wouldn’t be the first port of call to develop a multiplayer title. That may well be changing, though, with the creation of Remedy Vanguard.

This small team, working within the studio, will be focusing its efforts on prototyping, developing, and eventually shipping ‘new types of ongoing live multiplayer game experiences’. As you might expect, Remedy is hiring to fill new roles created at Vanguard.

It would appear this is the extra internal group mentioned by Remedy’s head of communications Thomas Puha, who recently said the studio was ‘slowly building a third team’. Since then Remedy Vanguard has gone live on the studio’s site, with a bit of blurb about its aims.

“The small ‘Vanguard’ development team will act with a startup mentality within the stability of a large company,” Remedy’s page says, “Its mission is to challenge conventions and to prototype and ship new types of ongoing live multiplayer game experiences, alongside our established and growing core game development teams and the Northlight technology group.”

Remedy will still focus on its story-led single-player output in the large part, with the upcoming Control adopting a more traditional approach from the house of Max, Alan, and whatever the guy in Quantum Break was called. This team-within-the-team approach is definitely something to keep an eye on, though, 

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