Home / Business / Publishing (page 10)

Publishing

EA insists loot boxes are not gambling despite Dutch and Belgian investigations

In the hours leading up to its decision to suspend Star Wars Battlefront 2’s loot crate spending, EA has argued that the system is not a form of gambling. This is despite the news that two European countries are investigating just that question. Gamasutra reports that Belgian Gaming Commission general …

Read More »

EA pulls microtransactions from Star Wars Battlefront II… for now

Publisher EA has bowed to the ever-growing pressure being heaped on Star Wars Battlefront II by disabling the game’s microtransactions completely. The move can be seen as a victory for the vocal critics who have being piling on the publisher non-stop for the last couple of weeks. EA, however, has …

Read More »

UIG: a simulation giant

Stefan Berger, head of business development at UIG, tells MCV about the state of the simulation genre, the company’s shift from PC to consoles and its distribution partnership with Austrian publisher Toplitz Productions. Can you tell us a bit more about UIG for those who are unfamiliar with your work? …

Read More »

Rime developer address Switch port complaints

Tequila Works has spoken out to explain some of the performance issues that plague the delayed Switch version of the game. Complaints have included a perceptibly low resolution when played in portable mode, and frequent framerate drops. “RiME runs at 30 FPS in 720p throughout most of the game while …

Read More »

Bluehole reveals new MMORPG Ascent: Infinite Realm

The maker of 2017 smash hit PlayerUnknown’s Battlegrounds has revealed its new title. It’s called Ascent: Infinite Realm, and bears no resemblance at all to its battle royale hit. Black Desert Online publisher Kakao Games has been named as its Western publisher, and has also invested in the studio. Vehicles …

Read More »

EA discusses how to move beyond FIFA and Madden’s annual release model

In the world of games-as-a-service, sports titles seem like the ideal candidates for experimenting with new models that don’t rely on the traditional release structure. We already have a few examples of games that build from a base release, such as Hearthstone and League of Legends. We’re unlikely to ever …

Read More »