GDC 2014: Sales were ‘well beyond anything we had ever anticipated’ says Kenny Lee
Read More »Wooga to open experimental mobile studio
GDC 2014: CEO Jens Begemann also wants to expand to Asia, starting with Japan
Read More »Tomb Raider and Spec Ops creators form new studio
‘Rocketing costs of triple-A development led to a creative stagnation’ says Toby Gard
Read More »‘Small teams can make as good a game as console giants’
Kongregate champions the age of microstudios, but warns that scale is still important for successful launches
Read More »IGDA: Flappy Bird pull a great example of industry responsibility
GDC 2014: Executive director Kate Edwards praises game creator Dong Nguyen for taking matters into his own hands
Read More »Loading Human wins Selected Projects
GDC 2014: Untold Games’ ambitious motion-controlled VR adventure picks up two prizes at Game Connection America
Read More »Castlevania producer leaves Konami to start his own studio
Igarashi says he wants the ‘freedom to make the kind of games’ he wants to make
Read More »Digital agency MediaMonks opens US game studio
Ex-Vanguard designer Sander van der Vegte heading up division
Read More »Understanding and delivering divergent story choices in MMORPGs
RuneScape senior narrative designer David Osborne on community-driven narrative in games
Read More »A game of two halves: Taking on the second-screen
While many studios currently shun the tech, Develop visits Salvaged developer Opposable where second-screen matters
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