Games Media Awards: Players’ Choice voting is now open

Public voting is now open for the Players’ Choice category at this year’s Games Media Awards.

The prize is the only one voted for by members of the public. Consumers can vote on a single piece of work to be named one of the top pieces of games media from the last year.

Twelve pieces are up for consideration – including written work, video and audio – and can be read below.

Players can vote here.

If you are up for the award, feel free to forward your readers and fans to the long list and the voting. Award sponsor Playfire and MCV will be promoting them until over the next three weeks.

Voting closes on midday of the day of the awards, Wednesday October 14th.

Last year’s Players’ Choice (then Gamer’s Choice) went to the IGN UK podcast (pictured).

The Games Media Awards take place on Wednesday, October 14th at London’s Bloomsbury Ballroom.

To find out more about sponsorship, contact Laura West,lwest@nbmedia.comor call 01992 535 647.

To book a ticket, clickhere.

PLAYERS’ CHOICE LONGLIST:

Metal Gear Solid 2: The first postmodern video game by Rich Stanton for Eurogamer

Game Maker’s Toolkit – Super Mario 3D World’s 4 Step Level Design by Mark Brown for Game Maker’s Toolkit

Catastrophe games: How Spelunky and XCOM helped prepare me for an incurable illness by Christian Donlan for Eurogamer

The God who Peter Molyneux forgot by Wesley Yin-Poole for Eurogamer

EA’s New Empire: An Interview With Peter Moore by Rob Crossley forGameSpot UK

So, Mr Kojima, do we feel "ashamed" over Quiet? by Aoife Wilson for Eurogamer

Having Lots of Sex with Men in Videogames by Steve Hogarty (a three part series) for PCGamesN

Part One

Part Two

Part Three

Do Video Games Make Us Violent? (Part 2) – Reality Check by Lucy James for GameSpot UK

Journalism Wars – The Miller Report by Simon Miller for Videogamer

Rockstar Gamersby Julia Hardy for BBC Radio One

Explosive Alan Live Podcast

Are We About to Live Through a ‘Lost Age’ of Video Gaming? by Jake Tucker for Vice Gaming

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