Home / Development / Gfinity’s Martin Wyatt reflects on the company’s 2016 successes
And why the Gfinity Championship hasn't returned

Gfinity’s Martin Wyatt reflects on the company’s 2016 successes

Gfinity are reflecting on 2016 as one of their most successful years so far, despite the fact the Gfinity Championship Series didn’t return.

In an interview with our sister site eSports Pro, Gfinity’s Martin Wyatt, the company’s head of partner relations talks more about why the Championship Series didn’t return: “There was no negative reason [why the Championship Series didn’t return], we just wanted to ensure that we were well positioned to kind of move and adapt as eSports changes."

"We focused on four or five games last year whereas this year it was more about being a little bit more flexible. We wanted to learn about other games and other publishers because we are not a one stop shop for a particular game or a particular platform. We love eSports and gaming in general, so it was about doing something different, and that’s the great thing about us as a business, we are constantly hungry to learn and try new things, so that was the main driver behind it."

This year has seen Gfinity position itself more as a production company, using it’s purpose built arena to showcase many different games and helping many companies get ahead through partnerships with the company. Earlier this year they helped Super Evil Megacorp run the Vainglory European Winter Championship, and have partnered with Xbox to run Gears of War events.

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