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Double Fine's Tim Schafer reveals legendary graphic adventure's design process

Grim Fandango design document made public

Fancy taking a peek at the design document of one of the most critically-acclaimed graphic adventures of all time?

Tim Schafer has uploaded a PDF version of the ‘puzzle document’ to LucasArts’ Grim Fandango, which he worked on in 1996 with Peter Tscale, Eric Ingerson, Bret Mogilefsky and Peter Chan, providing a backstage look at LucasArts’ production processes of the time and how much, in Schafer’s own words, ‘game documentation has changed since 1996.’

The 72 page-long PDF can be grabbed from the Double Fine website.

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