Online multiplayer title will move to 3D art style in contrast to studio's iconic 2D pixel visuals

OlliOlli dev Roll7 partners with 505 Games and jumps to Unreal for ‘much bigger’ project

The next title from OlliOlli and Not a Hero developer Roll7 will mark a major change for the studio, as it teams up with publisher 505 Games and moves away from its in-house engine.

Details are scarce about the upcoming project save that it is an online multiplayer experience.

The indie added that the new game is a departure from the 2D pixel-art style it is known for – it is going to be 3D, built in Unreal Engine, and will come to consoles and PC in 2017.

The initial pre-production phase was funded by UK Games Fund. 

“The ambition for our new project far outclasses our previous ones,” Roll7 director Simon Bennett told Develop sister publication MCV. “We needed a publisher with financial clout and international ties in order to take it forwards.

"505 represents a middle ground between top tier triple-A firms and smaller, boutique indie labels who may not have the budget to achieve what we want to do. We’re not looking to do another OlliOlli – this is much bigger."

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