Home / Development / Team Bondi licenses LightSprint
LA Noire to use illumination middleware

Team Bondi licenses LightSprint

Team Bondi is set to use the LightSprint middleware for its game LA Noire.

LightSprint is a C++ library that offers a global illumination solution on a small memory footprint, and supports PCs and next-gen consoles.

Team Bondi will use the middleware in the Rockstar-published LA Noire to enhance its depiction of a gritty 1940’s detective thriller.

About MCV Staff

Check Also

Anisa Sanusi on UI/UX design, why a beautifully presented CV matters and the importance of seeking different perspectives

Cherry picked advice to help you reach the next level in your career