THQ has licensed NaturalMotion’s Morpheme for multiple upcoming projects.
Specifically, THQ studio Kaos – which developed Frontlines: Fuel of War – will be using the animation tech on its new project, which is currently unannounced. THQ has also recently licensed PhysX from Nvidia, which is one of the key integrations for version 2.0 of Morpheme.
"Morpheme offers unprecedented control over run-time character animation," said Christian Staack, vice president of sales for North America at NaturalMotion.
"With version 2.0, its graphical authoring capabilities extend to physics, and character interactions with physical environments. THQ sees value in this powerful combination, and we will work closely with any of the publisher’s studios that take advantage of this deal.”
Roy Tessler, vice president of production, worldwide at THQ, added: “NaturalMotion’s technology is invaluable to animators and developers, and the seamless integration of morpheme and PhysX helps to cut down production times and costs on these parts of the development process. Kaos Studios chose Morpheme as their character animation solution after an in-depth evaluation, and we are glad to be able to make this purchase part of a wider licensing deal across THQ."