There was no way to avoid the three-way FPS clash that may have put a dent in Titanfall 2’s potential sales.
That’s according to the game’s producer Drew McCoy, who has told PlayStation Lifestyle that the game’s release date was locked in a long time ago.
The shooter sequel, which boasts an impressive 91 per cent rating on Metacritic, has wowed critics but its first week sales performance didn’t reflect this. In fact, the game failed to match the sales of its predecessor, despite releasing on PS4 for the first time.
Established thought will tell you that arriving days after fellow EA shooter Battlefield 1 and shortly ahead of FPS colossus Call of Duty has condemned Titanfall 2 to an untimely fate. We don’t know what the long-term picture will be, of course, but it’s hard not to ponder how the game might have fared with a spring or summer release.
I actually don’t know where the decision came from,” McCoy said when asked if it was Respawn or EA that decided the game’s release date. I just know it was locked in a long time ago and there was no changing it.
At the end of the day, we’re releasing a game that we’re happy with, and we enjoy playing, that we’re proud of. As long as we’re doing that, I think we’re gonna find an audience. It doesn’t really matter when it comes out. A good game gets noticed.”