Turtle Beach hits 30 million sales milestone

Gaming headset manufacturer Turtle Beach has sold over 30 million headsets in North America since the company launched in 2005.

According to the latest NPD data, the company hit the milestone during February 2019 and has been the “reigning market leader in gaming headsets by units for the past seven consecutive years”.

“Crossing this 30 million milestone is a great achievement that validates our commitment to leading in innovation and delivering the largest assortment of high-quality gaming headsets, and it shows the power of the Turtle Beach brand,” said Juergen Stark, CEO, Turtle Beach. “With over 12 million more headsets sold life-to-date compared to the next competitor in the space, gamers are clearly coming back to Turtle Beach for more, and that’s very reassuring given where we’re looking to take the company in the future.”

Turtle Beach recently acquired German gaming accessory business, Roccat. The deal was secured for $14.8 million in cash (net of a working capital adjustment), $1 million in cash or stock, plus up to approximately $3.4 million in “earnout payments”. Anticipated to complete in the second quarter, the acquisition is expected to push Turtle Beach’s 2019 net revenue to approximately $20–$24 million, with $30 million expected from Roccat’s line alone in 2020.

With Roccat’s “powerful product lineup”, Turtle Beach believes the acquisition will “significantly accelerate” Turtle Beach’s planned expansion into the $2.9 billion market for PC gaming headsets, mice and keyboards, particularly in Europe, while adding “new distribution for both brands in North America, Europe and Asia”.

“This is a dynamic and strategically important deal for Turtle Beach,” CEO of Turtle Beach, Juergen Stark, said at the time. “We are adding a complementary portfolio of PC gaming mice and keyboards, a skilled PC accessories team, and a highly synergistic distribution footprint.

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond, including Eurogamer, GamesRadar+, IGN, MTV, and Variety.

Check Also

Games Growth Summit 2024: Navigating Transition in the Gaming Industry

The gaming industry stands at a crossroads, grappling with job cuts, reduced capital, and shifting …