Ubisoft Q1 sales hit 169m

Ubisoft has reported Q1 sales of €169 million in the three months to June 30th, 2008.

The figure represents a year-on-year climb of 25.8 per cent, or 33 per cent at constant exchange rates. The firm recorded revenues of €134 million for Q1 in 2007-2008.

The sales also outstripped the initial Q1 guidance the firm gave in Q, 2007-2008, of approximately €154 million.

The frim also reported that its Games For Everyone brands including the Petz, Imagine and MyCoach series, which represented 33 per cent of sales in the period – versus 11 per cent in the first quarter of 2007-08.

Yves Guillemot, Chief Executive Officer of Ubisoft, stated: "Ubisoft delivered a very robust showing in the first quarter of 2008-09 against a particularly dynamic market backdrop. This achievement was especially fuelled by ongoing strong growth for our Games For Everyone range where we are continuing to strengthen our leadership position.

We are notably very pleased to see our latest work – MyWeightLossCoach – ranked among the best sellers for the Nintendo DS. Additionally, at the E3 fair we presented one of the most ambitious games line-ups for the Christmas period, with flagship titles such as Far Cry 2, Prince of Persia, Shaun White, Rayman Raving Rabbids 3, Brothers in Arms, Tom Clancy’s End War and a broad offering for the Nintendo DS and Wii consoles. As a result, Ubisoft is well poised to reap the benefits of another record year expected for the video games industry whose growth over the first six months of calendar 2008 has exceeded forecasts."

As a result of the Q1 success, the firm raised its guidance for 2008-09 full-year sales to approximately €1.02 billion – up from the previously-announced €1 billion.

It said the tweak was due to favorable market conditions for the video games industry, the Group’s solid first-quarter sales performance (particularly by the Games For Everyone range), and the positive reception given to the games presented at E3.

The Group is maintaining its target for current income before stock options to represent at least 12% of sales.

About MCV Staff

Check Also

Games Growth Summit 2024: Navigating Transition in the Gaming Industry

The gaming industry stands at a crossroads, grappling with job cuts, reduced capital, and shifting …