Photon available on PC, Mac, browser, iPhone and Android devices

Exit Games launches new multiplayer engine

Exit Games has announced a new multiplayer engine called Photon, which it claims is the ‘market’s fastest multiplayer engine’.

Photon is available for PC, Mac, browsers and mobile platforms, including iPhone and Android. The SDK also supports games written in Flash, J2ME, Brew, .NET languages and Unity3D.

The first title announced to integrate the service is Cmune’s Paradise Paintball, which will be released on Facebook, PC and Mac later this month.

“We searched the market to find the best multiplayer middleware service for us and that was, without a doubt, Photon,” said Shaun Lelacheur, founder and CTO of Cmune.

“It is incredibly user-friendly, cost-effective, and it can be easily expanded upon while giving us the best performance. We are pleased to have chosen Photon to power Paradise Paintball and the real-time communication behind the Cmune Platform.”

Chris Wegmann, CTO of Exit Games, added: “Photon is absolutely unique in the market, and delivers an affordable, easy-to-use experience to developers. Most of the commercial network middleware services are either difficult to use, or are based on technology which is not the natural choice for many game developers. What makes Photon so unique is its second-to-none platform support, the purely C-based core engine which, quite simply, delivers the best performance while also being easily expandable using C#/.NET.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).