Kasedo Games, the publishing label of the Kalypso Media Group, has today announced the appointment of Timea Edvi as its new Publishing Director. Edvi brings with her more than twenty years of experience in games publishing, platform partnerships and indie development support, further strengthening Kasedo’s strategic focus on premium indie strategy titles.
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[Industry news] Major League Soccer Names ESL FACEIT Group (EFG) as Official Operator for eMLS Cup
ESL FACEIT Group (EFG) today announced it has been selected by Major League Soccer (MLS) to operate …
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
The 6th annual Games Growth Summit returns on 4th June at RSM Global in Farringdon, bringing togethe…
Into Games chosen as charity for MCV/DEVELOP awards
MCV/DEVELOP has announced Into Games as the charity being supported for the MCV/DEVELOP Awards 2026.…
Games Meets Music Returns After Breakthrough Debut, Connecting Developers with Major Music Industry Power Players
Second edition follows tangible business wins for attendees in 2025 Following a successful inaugural…
NEW categories for the MCV/DEVELOP Awards 2026 (and nominations are now open!)
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Industry news] Nitrado and Hathora collaborate on customer transition to GameFabric
Nitrado and Hathora announced today that they are working together to provide Hathora customers with a structured and supported transition to GameFabric by Nitrado following Hathora’s decision to wind down gaming operations, as the team will work on compute orchestration for AI inference at scale. The collaboration is designed to give studios and game operators a clear path forward, with hands-on migration support focused on continuity, stability, and minimising disruption to live operations.
Read More »93% of AA & AAA Studios say today’s pre-launch metrics fail to predict success
93% of senior AA and AAA studio leaders say they cannot reliably predict whether a game will be a commercial success or failure ahead of launch, despite widespread tracking and analysis of wishlists, trailer views and social engagement metrics. That’s according to new research from FirstLook, the player relationship platform …
Read More »TIGA calls on government to enhance Video Games Expenditure Credit, following Spring Statement 2026
TIGA, the trade association representing the UK video games industry, urged the Government to enhance the Video Games Expenditure Credit (VGEC) in the Autumn Budget as part of a strategy to drive economic growth. TIGA made the comments following The Rt Hon Rachel Reeves’ Spring Statement on 3rd March 2026. …
Read More »[Industry news] KRAFTON Introduces New Corporate Vision Centred on ‘Bold Imagination’ and Global Franchise Growth
KRAFTON, Inc. has unveiled a new corporate vision and set of core values designed to guide the company’s long-term strategy and global growth. The announcement was made during the company’s town hall event, KRAFTON LIVE TALK (KLT).
Read More »The impact of the Fallout TV series on PC game sales from 2024-2026
Data from digital entertainment marketplace G2A.com shows the significant effect the Fallout TV show has had on the franchise's PC game sales across both seasons. This analysis covers individual SKUs and cumulative sales over two years.
Read More »[Guest post] The Wireless Gamepad Market
As the gaming ecosystem is breaking boundaries across consoles, PCs, mobile devices, and cloud platforms, demand for versatile and ergonomic wireless gamepads continues to surge. This article from electronics engineer Aashi Mishra explores how these devices work, the explosive market trends validating their dominance, and their real-world applications across industries. …
Read More »Cause+Select announced, now available in Beta
A free platform that matches developers, publishers and creators with charity initiatives and causes they care about – Cause+Select, a new web platform built to connect people and studios in games with charity campaigns has been announced and is now officially live in beta stage. The platform is completely free …
Read More »[Guest post] Are Gaming Publishers Maximising Revenue from Programmatic Advertising?
By Vijay Kumar, CEO of Mile, an AI-powered programmatic revenue optimisation platform for publishers, that maximises yield from every impression by refining floors, shaping traffic, and enriching bid requests using publishers’ unique auction data.
Read More »[Industry News] snakebyte Group Announces Milestone in Company History, Transitioning into Playcorion Group
snakebyte Group, a global leader in consumer electronics and software development, announced today a significant milestone in its corporate evolution, transitioning into Playcorion Group, a newly structured entity designed to support long term strategic growth with an accelerated focus on expanding the companies’ brands and product lines.
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The hidden costs of self-publishing on consoles
By Artem Shkafenko, Head of Marketing at Upscale Studio. There is a growing trend among …
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MCV/DEVELOP’s 30 Under 30 2025
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun
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Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
The 6th annual Games Growth Summit returns on 4th June at RSM Global in Farringdon, …
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees

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