[Industry news] Beyond the Endgame: How Climate and Nature Enhance Game Narratives

P4P Guidance 1 [Industry news] Beyond the Endgame: How Climate and Nature Enhance Game Narratives

The Playing for the Planet Alliance today unveiled “Beyond the Endgame: How Climate and Nature Enhance Game Narratives”, a new resource designed to help game studios integrate themes of climate, nature, and the environment into the worlds and stories they create. The guidance was commissioned by Playing for the Planet and produced by Context Collab (home of the Hollywood Climate Summit) and the Rewrite the Future project at NRDC (Natural Resources Defense Council).

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[Industry news] Steel City Interactive announces three senior hires

Recruitment [Industry news] Steel City Interactive announces three senior hires

Steel City Interactive, developer of the critically and commercially successful Undisputed video game franchise, today announces three senior appointments. Glen O'Connell joins as Commercial Partnerships Director, James Shaw as Senior Production Director, and Shaun White as Brand and Communications Director. They arrive at the Sheffield-based studio following distinguished careers across sports and interactive entertainment, including roles at EA SPORTS across the entire portfolio.

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[Industry news] PLAION Signs Global Physical Distribution with Secret Mode for Star Wars: Galactic Racer

swec [Industry news] PLAION Signs Global Physical Distribution with Secret Mode for Star Wars: Galactic Racer

PLAION is excited to announce a new distribution partnership agreement with award-winning publisher Secret Mode, appointing PLAION as the global physical distributor for Star Wars: Galactic Racer, the debut title from AAA development studio Fuse Games. This strategic collaboration leverages PLAION’s expansive global distribution capabilities to ensure the physical editions of Star Wars: Galactic Racer reach enthusiasts worldwide.

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[Industry news] Programming-Based Bullet-Heaven Net.Attack() – Code or Die! DEPLOYED NOW on Steam

net [Industry news] Programming-Based Bullet-Heaven Net.Attack() - Code or Die! DEPLOYED NOW on Steam

After eight months in Early Access and ongoing community-driven updates, German indie developer and publisher ByteRockers’ Games has now launched the full 1.0 version of Net.Attack() – Code or Die! on Steam. Net.Attack() – Code or Die! puts a unique coding spin on the bullet heaven genre: players program their attack patterns in a visual coding interface. It has 190+ drag-and-drop nodes, as well as synergising optimisation picks and run-defining modification drops. ​ ​ ​

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[Industry news] ProbablyMonsters expands executive leadership to advance its next phase of portfolio and publishing growth

ProbablyMonsters Logo [Industry news] ProbablyMonsters expands executive leadership to advance its next phase of portfolio and publishing growth

ProbablyMonsters, an independent video game company focused on building original IP through a focused, scalable development model, today announced the expansion of its executive leadership team. Jonathan Lander joins as Chief Publishing Officer, David Reid joins as Chief Marketing Officer, and Mark Subotnick now serves as Chief Product Officer, aligning product leadership with the company’s broader C-suite structure.

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[Industry news] Lumentale: Memories of Trey release date announced

Lumentale Date 03 10 26 [Industry news] Lumentale: Memories of Trey release date announced

Team17 and Beehive Studios are proud to announce that Lumentale: Memories of Trey is coming to Steam and Nintendo Switch 1 on May 26th 2026! Explore the Italian-inspired region of Talea, catch over one hundred Animon of different varieties, assemble your team and cook hundreds of meals in a brand-new Monster-Collector from the minds behind Xenoverse: Per Aspera Ad Astra, with a beautifully written, story-driven approach.

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[Industry news] Tencent Cloud Unveils AI-Powered Gaming Solutions at GDC 2026

GVoice Real Time Voice Style Switching [Industry news] Tencent Cloud Unveils AI-Powered Gaming Solutions at GDC 2026

At the Game Developer's Conference (GDC) 2026, Tencent Cloud, the cloud business of global technology company Tencent, electrified GDC 2026 with AI‑powered breakthroughs for the games industry, introducing a new wave of AI-powered solutions set to redefine how games are developed, played, and protected. From intelligent in-game communication to next-gen security, these innovations are shaping the future of gaming by connecting players, streamlining development, and raising the bar for immersive experiences.

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