The Playing for the Planet Alliance today unveiled “Beyond the Endgame: How Climate and Nature Enhance Game Narratives”, a new resource designed to help game studios integrate themes of climate, nature, and the environment into the worlds and stories they create. The guidance was commissioned by Playing for the Planet and produced by Context Collab (home of the Hollywood Climate Summit) and the Rewrite the Future project at NRDC (Natural Resources Defense Council).
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Green Man Gaming announced as headline sponsor for MCV/DEVELOP Awards 2026
The MCV/DEVELOP Awards have been around for over 20 years, and aim to recognise the successes of the…
[Event News] More Speakers Announced for the 6th Games Growth Summit – 4 June
Another wave of speakers has been confirmed for the 6th Games Growth Summit, taking place on 4th Jun…
[Industry news] Pim Holfve appointed CEO of Combined Effect While Continuing Leadership of Raw Fury
Combined Effect has today announced that Pim Holfve, the current CEO of Raw Fury, will expand his le…
[Industry news] DAVE THE DIVER ‘In the Jungle’ DLC Launches June 18th for PC and Consoles
This is a press release posted in addition to our usual editorial content. DAVE THE DIVER developer …
MCV/DEVELOP Awards 2026 – Deadline looming!
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Industry news] Steel City Interactive announces three senior hires
Steel City Interactive, developer of the critically and commercially successful Undisputed video game franchise, today announces three senior appointments. Glen O'Connell joins as Commercial Partnerships Director, James Shaw as Senior Production Director, and Shaun White as Brand and Communications Director. They arrive at the Sheffield-based studio following distinguished careers across sports and interactive entertainment, including roles at EA SPORTS across the entire portfolio.
Read More »[Industry news] PLAION Signs Global Physical Distribution with Secret Mode for Star Wars: Galactic Racer
PLAION is excited to announce a new distribution partnership agreement with award-winning publisher Secret Mode, appointing PLAION as the global physical distributor for Star Wars: Galactic Racer, the debut title from AAA development studio Fuse Games. This strategic collaboration leverages PLAION’s expansive global distribution capabilities to ensure the physical editions of Star Wars: Galactic Racer reach enthusiasts worldwide.
Read More »[Industry news] Programming-Based Bullet-Heaven Net.Attack() – Code or Die! DEPLOYED NOW on Steam
After eight months in Early Access and ongoing community-driven updates, German indie developer and publisher ByteRockers’ Games has now launched the full 1.0 version of Net.Attack() – Code or Die! on Steam. Net.Attack() – Code or Die! puts a unique coding spin on the bullet heaven genre: players program their attack patterns in a visual coding interface. It has 190+ drag-and-drop nodes, as well as synergising optimisation picks and run-defining modification drops.
Read More »[Industry news] NC America partners with independent developer emptyvessel to publish Defect
NC America has announced a partnership with independent developer emptyvessel to publish the close-quarters cyberpunk shooter DEFECT. The agreement enables NC America to publish emptyvessel’s intense, tactical shooter on multiple platforms at a date yet to be revealed.
Read More »[Industry news] Scopely at 15: Celebrating a milestone anniversary and the power of play
When Scopely was founded 15 years ago, there was no blueprint or guaranteed path to success — only a belief in the power of play, its ability to bring people together, and that great games can stand the test of time.
Read More »[Industry news] Ryan Lastimosa Joins Devoted Studios as Studio Art Director
Ryan Lastimosa joins Devoted Studios as Studio Art Director. A more than two-decade AAA veteran behind Apex Legends, Titanfall, and Call of Duty 4: Modern Warfare – his decision to make this move says something about where the industry is headed.
Read More »[Industry news] ProbablyMonsters expands executive leadership to advance its next phase of portfolio and publishing growth
ProbablyMonsters, an independent video game company focused on building original IP through a focused, scalable development model, today announced the expansion of its executive leadership team. Jonathan Lander joins as Chief Publishing Officer, David Reid joins as Chief Marketing Officer, and Mark Subotnick now serves as Chief Product Officer, aligning product leadership with the company’s broader C-suite structure.
Read More »[Industry news] Lumentale: Memories of Trey release date announced
Team17 and Beehive Studios are proud to announce that Lumentale: Memories of Trey is coming to Steam and Nintendo Switch 1 on May 26th 2026! Explore the Italian-inspired region of Talea, catch over one hundred Animon of different varieties, assemble your team and cook hundreds of meals in a brand-new Monster-Collector from the minds behind Xenoverse: Per Aspera Ad Astra, with a beautifully written, story-driven approach.
Read More »[Industry news] Tencent Cloud Unveils AI-Powered Gaming Solutions at GDC 2026
At the Game Developer's Conference (GDC) 2026, Tencent Cloud, the cloud business of global technology company Tencent, electrified GDC 2026 with AI‑powered breakthroughs for the games industry, introducing a new wave of AI-powered solutions set to redefine how games are developed, played, and protected. From intelligent in-game communication to next-gen security, these innovations are shaping the future of gaming by connecting players, streamlining development, and raising the bar for immersive experiences.
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The hidden costs of self-publishing on consoles
By Artem Shkafenko, Head of Marketing at Upscale Studio. There is a growing trend among …
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MCV/DEVELOP’s 30 Under 30 2025
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun
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Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
The 6th annual Games Growth Summit returns on 4th June at RSM Global in Farringdon, …
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees

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