Cheating in online multiplayer games has become a structured, professional ecosystem, bolstered in recent years by the introduction of generative AI. Cheat subscriptions, boosting services, and in-game economy manipulation have made the cheating market worth around $8.5 billion globally. One cheat developer in 2021 was found to have made an estimated $77 million providing a cheat service for a single game.
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Industry news] Curve Games signals growth ambition with major Wyldheart publishing deal
Curve Games has announced a major new publishing partnership with independent developer Wayfinder Studios for Wyldheart, the highly anticipated co-op action RPG, in a deal that represents the publisher’s largest investment in recent years.
Read More »[Industry news] VaultN and Paysafe Partnership Announcement
VaultN, the infrastructure trusted by the games industry's leading publishers and retailers to orchestrate digital distribution at scale, announces the launch of VaultN Payments & Wallet - an embedded B2B payments, treasury and compliance feature built in partnership with global payments platform Paysafe.
Read More »[Industry news] HYPERTUNE brings world’s first third-party auto-overlocking tool to PC Gamers
HYPERTUNE, a COMPREADY company, today announced the public release of its Gaming Performance Engineering platform, built on Intel'sⓇ Extreme Tuning Utility (XTU) SDK. By combining Intel's trusted performance technologies with its proprietary validation methodology, HYPERTUNE helps gamers safely unlock more performance from supported Intel-based PCs through a guided, validation-first optimization experience.
Read More »[Industry news] DAVE THE DIVER Surpasses 10 Million Sales Worldwide
Mintrocket is delighted to announce that DAVE THE DIVER has surpassed 10 million sales across all platforms (PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and mobile) since its initial early access launch in October 2022.
Read More »[Guest post] “What Getting My Time Back Taught Me About AI in Development”
"What Getting My Time Back Taught Me About AI in Development"
Read More »[Industry news] TIGA CALLS ON GOVERNMENT TO ENHANCE VIDEO GAMES EXPENDITURE CREDIT, IN AUTUMN BUDGET SUBMISSION
This is a press release posted alongside our usual editorial content. TIGA, the trade association representing the UK video games industry, has urged the Government to enhance the Video Games Expenditure Credit (VGEC) in the Autumn Budget as part of a strategy to drive economic growth. TIGA’s proposals include enhancing …
Read More »[Industry news] Competition to join Indie Stars at Game Republic New Horizons in October
Indie game developers from around the world with unpublished games are being invited to enter a competition to secure one of up to ten spots in a special Indie Stars expo at Game Republic New Horizons in October. The entries will be selected by an expert panel of games media and the Indie Stars showcase itself will take place at the Riverside Stadium on 15th October, host venue for the main conference and expo event in Middlesbrough.
Read More »[Industry news] We Are Collider Launches ‘Sonar’: AI-Powered Gamer Profiling for Enhanced Audience Strategy
We Are Collider – the go-to experiential agency for gaming brands including Amazon Games, Red Bull and Riot Games – has launched Sonar: an AI-powered gamer profiling tool designed to supercharge audience strategy in the gaming world.
Read More »[Industry news] Dubai Brings Its Biggest Pavilion Yet to Gamescom 2026
Dubai returned to Gamescom this month with its biggest pavilion yet, led for the first time by the Dubai Films and Games Commission (DFGC) under the umbrella of Dubai Media Council. Dubai arrived in Cologne carrying one idea it has decided to make its own: good gaming.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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