Fog Studio's Dille on the seven deadly sins of running a development studio

Staff management in focus

As part of our ongoing focus on recruitment, today’s published feature takes a look at staff management.

Fog Studio’s CEO Ed Dille has detailed what he considers to be the seven deadly sins of running a games company. Dille covers several aspects of employment, from monitoring staff software use and assigning roles to motivating a workforce.

"Fear is a great motivator," explained Dille, "but usually not with positive results. Whether you are a publisher dealing with a developer or a developer dealing with an outsourcer, if you try to get what you need through fear and intimidation, the chances are very high that you are creating double agents amongst your studio.

"Don’t punish people for identifying problems and don’t be afraid to do so yourself. Praise that behaviour," advised the CEO.

To read the full feature, click here.

About MCV Staff

Check Also

Games Day 2026 Header Artwork [Industry news] GTA creators reunite for landmark Scottish games industry event

[Industry news] GTA creators reunite for landmark Scottish games industry event

The Scottish Game Developers Association (SGDA) is proud to announce the return of Games Day 2026, a landmark one‑day event coming to Dundee on Friday 25 September. Building on the success of last year's event alongside DICE Europe, the 2026 edition will unite the creators behind Grand Theft Auto, senior leaders from global studios and platforms, and Scotland's thriving community of independent developers for a day of talks, panels, showcases, and networking.