Spinor's game engine ships with commercial game code

Shark 3D adds Wii compatibility

German tool provider Spinor has ported its Shark 3D engine to the Wii.

The engine’s new Wii credentials are being stretched by local firm Phenomedia Publishing, which is working on a title called Moorhun Tales – the ‘C++ gameplay elements’ to which will be included in the engine package, which can be used in future projects. A previous iteration of the toolset was used by Funcom for Dreamfall: The Longest Journey.

The middleware fully supports live editing, meaning that developers can change all aspects of the game – from geometry to textures, scripts and shaders – and see the changes live on the Wii console. Spinor has also added the ability for meshes, textures and sounds to be compressed offline especially for the Wii version, so that games have minimal memory footprints.

"The Wii is a great platform, both for consumers and for game developers," said Folker Schamel, CEO of Spinor.

"The console and the games designed for it have made games far more accessible to audiences of all ages and interests. Shark 3D and its proven toolset for Wii enable game developers to tap into the console’s phenomenal success easier and with far less risk."

About MCV Staff

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.