Ten years ago, I had a single, focused dream: get esports on mainstream TV. It was a goal shared by most of the people involved in esports at the time, leagues, talent, players, and team owners alike. Not hard to imagine really, as all of us would benefit financially and otherwise. But it wasn’t just the money driving this ambition, it was a sense of acceptance that drove us. We were desperate for the industry we were building, competitive gaming, to be recognized much like any other sport, shown on TV to the masses and have the money coming in to support the roles and jobs within it.
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[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast
Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.

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