ESL’s David Hiltscher on developing an eSports game

As part of Casual Connect Europe 2016,David Hiltscher, VP Gaming Communities at ESL gave a talk on how to get started in developing for eSports.

"Games tend to be synchronous multiplayer" he said, though he did note that asynchronous games can work in a competitive setting, as seen in the real-world example of rally racing.

Read more at PocketGamer.biz >>>

About MCV Staff

Check Also

wewe Develop:Brighton conference programme is now live

Develop:Brighton conference programme is now live

Develop:Brighton has announced that its conference programme is now live, with more talks to be added …