Increased memory in next-gen console will help alleviate level design struggles, says Christophe Carrier

Dishonored dev: PS4’s 8GB memory is a joy

Sony’s decision to up the PS4’s internal memory from 4GB to 8GB of DDR5 may seem like a tiny detail, but developers are delighted by the decision.

Specifically, Dishonored’s lead level designer Christophe Carrier described his joy at the news to Eurogamer.

"As a level designer we are struggling against memory every day," he enthused.

"We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there’s not enough memory.

"So knowing that memory is something that is going to be improved in the next generation of consoles – to us, it’s a joy. It’s something that we were waiting for.

"We were PC gamers at the beginning. We love PC games, and we had to make games on consoles. But the main problem was memory. The processors are good, but the memory, for our games, is the most important. So it’s great."

This story was originally published on our sister-site, MCV.

About MCV Staff

Check Also

fgh [Event news] Pixel Arcadia - A Brand New Digital Showcase Dedicated Exclusively to Retro Gaming to Debut Summer 2026

[Event news] Pixel Arcadia – A Brand New Digital Showcase Dedicated Exclusively to Retro Gaming to Debut Summer 2026

Pixel Helix, the retro games marketing specialists, have today officially announced Pixel Arcadia, a pioneering digital showcase dedicated to the celebration of retro games, classic gaming culture, and the global community that keeps them alive. The mould-breaking debut broadcast is scheduled to air on 24 August 2026 at 20:00 CEST / 19:00 BST / 14:00 EST / 11:00 PST.