£12k… all it takes to make a casual game

The bosses of FunOrb owner Jagex and casual network SPILL Group have put a price on what it takes to develop a top-selling online casual game – and it’s less than you might think.

Speaking to a crowd of games industry execs at the GameHorizon Conference in Newcastle this morning, Jagex CEO Geoff Iddison said that the firm’s average development cost per game is less than $25,000 (12,800).

The revelation was backed up by SPILL Group portal manager Simon Usiskin.

For the full story, visit MCV sister site CasualGaming.biz.

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