Activision: Social networks a "necessity" for gaming

Services like Call of Duty Elite will become a necessity for future blockbuster games, says Activision.

The publisher’s VP of digital Jamie Berger posits that, while Elite is currently positioned as an optional extra for consumers, social networks will one day be essential components to the biggest releases.

We believe that a 24/7, year-round services strategy that broadens the game experience beyond just playing is going to be a necessity,” he told MCV.

Right now, it’s an option but in three to five years, it won’t be. To support a diverse player base, you will have to have a services and ongoing content strategy. I don’t see how games are going to manage without that.

Elite is about Call of Duty being bigger than ever five years from now and laying the groundwork for that.”

This shift has already begun, with rival EA readying the EA Sports Football Club for FIFA 12, as well as Autolog and Battlelog for Need for Speed and Battlefield 3 respectively.

About MCV Staff

Check Also

dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam