Amplitude slips to the end of 2015

Harmonix has confirmed that Amplitude won’t now arrive until the end of the year, and even then only for some backers.

The rhythm action reboot was supposed to be with us this summer but will now not arrive until the end of 2015. Kickstarter backers who bought in to the ‘early access’ tier will gain access to the PS4 version in December, with other backers then joining the fun in January.

The slip has been blamed on the decision to add in some extra content and features, with the song count being upped from 16 to 30, two new levels being added and some extra multiplayer modes.

We know that this schedule slip will be a disappointment to many of you. (Frankly, it’s disappointing to us as well, as we’re all dying to play the finished game…),” chief creative officer Alex Rigopulos said.

However, our judgment was that our highest priority is to deliver the best game we possibly can to our fans – the definitive version of Amplitude. We want to over-deliver for our biggest supporters, and that’s simply going to require some extra time.

Some of you might wonder – will this delay mean that synchronous online multiplayer will be added? I’m sorry to say, it will not, as that is impossible within our budget means for this game, even with the expanded budget. However, our hope is that this release of Amplitude will be successful enough to justify a sequel or feature expansion pack that could include this.”

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