Battleborn is a cautionary tale for developers jumping on the esports bandwagon

Maybe Battleborn was doomed from the start.

It seems every developer on Earth is developing a fun, colorful arena shooter with MOBA elements and a lot of esports aspirations. It’s just that with Battleborn, Gearbox had particularly bad timing, releasing its game right alongside Overwatch. Blizzard’s giddy, tactile first-person shooter is running a weeks-long high, dominating both critical and cultural spheres, and is currently sitting at the number one played game on Twitch with 99,075 active viewers. As for Battleborn—it’s viewership is just barely cresting over the 1,000 mark. To put that in perspective, that’s three slots below Pokemon Red/Blue, which came out 20 years ago.

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Core Keeper key art 1 [Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity

[Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity

More than 4 million people have played Core Keeper, and every one of them started the same way, waking in a dark cavern beside an ancient Core that has lain dormant for aeons. Pugstorm and Fireshine Games, the game's developer and publisher, have now worked with Scan to build that Core into a real gaming PC. It is one of a kind, and it is the prize in the Global Games Draw, a new prize draw for Into Games, a UK charity that helps young people from working class backgrounds into careers in games. Every entry raises money for that work.