bigben interactive logo Bigben picks up French dev Eko Software for €8.5m

Bigben picks up French dev Eko Software for €8.5m

Bigben Interactive, publisher of the WRC series as well as the likes of Sherlock Holmes: The Devil’s Daughter and Flatout 4, has purchased French developer Eko Software for €8.5 million (£7.55m).

The purchase is a full controlling stake, taking 100 per cent of shares and voting rights in Eko through the investment. The price is split between 65 per cent cash and 35 per cent newly created Bigben shares, valued at the current rate as of the purchase. Closing is set to take place in October.

Alain Falc, chairman and CEO of Bigben, said:"This acquisition is another milestone in Bigben’s strategy as it strengthens our know-how in the development of new games in the strategic AA segment. Bigben is also proud to welcome to its Group the talents of Eko Software which we have already fully appreciated during our many years of partnership. We will be supporting their upswing towards new, even more ambitious projects, with the goal of reiterating the experience of the million copies sold of How to Survive.”

Bigben has had a working relationship with Paris-based Eko for a while now, with the developer creating the Handball games – popular in Germany – for the publisher, as well as the How to Survive action-RPGs. The studio was already at work on Warhammer: Chaosbane under the Bigben banner before the purchase was announced.

The purchase follows other Bigben acquisition this year of Cyanide, as well as its increased investment in Kylotonn Racing.

About MCV Staff

Check Also

e3 [Industry news] Explore the E3 of Years Past Like Never Before in Brand New Collections From the Video Game History Foundation

[Industry news] Explore the E3 of Years Past Like Never Before in Brand New Collections From the Video Game History Foundation

As part of its continually growing physical library and digital archive, the Video Game History Foundation (VGHF) is excited to announce it is adding a plethora of materials from the Electronics Entertainment Expo (commonly referred to as “E3”), the larger-than-life tradeshow that came to dominate games media and heavily influence the industry itself for over 20 years.