Blizzard admits to Diablo III endgame shortcomings

Diablo III has been a huge success by any measure, but ardent fans of the series have been offered sympathy from Blizzard regarding the game’s lack of endgame”.

With a single player play through time of around 15 hours, some have complained at the lack of activities available to gamers upon repeated visits.

And Blizzard agrees.

We recognise that the item hunt is just not enough for a long-term sustainable end-game,” a community manager on the Battle.net forums admitted.

There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks.

But honestly Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.

We’re working toward 1.0.4, which we’re really trying to pack with as many fixes and changes we can to help you guys out (and we’ll have a bunch of articles posted with all the details as we get closer), and we’re of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they’re not going to be a real end-game solution, at least not what we would expect out of a proper end-game.

We have some ideas for progression systems, but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.”

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