Call of Duty: Elite suffers day one struggles

Hundreds of thousands of gamers are playing Call of Duty: Modern Warfare 3 RIGHT NOW, but the game’s launch has not been completely without hiccups.

Call of Duty: Elite, the social network that will accompany the brand going forwards, is currently facing a number of issues as it struggles to cope with the huge amount of players trying to access the service.

A quick look at the Xbox 360 MW3 servers just a short time ago showed that in excess of 400k users are currently playing the multiplayer game.

Registration requests for our new live service Call of Duty Elite are exceeding even our most optimistic expectations, which is creating a bottleneck and some players have not been able to register,” Beachhead studio head Chacko Sonny stated.

We have already registered hundreds of thousands of players and we are working around the clock to increase our capacity as quickly as possible.”

Players have been assured that even if they cannot access Elite, their stats will still be tracked as long as they have already registered.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).