CD Projekt announce refocus for GOG after $2.1m loss

Despite a 38% increase in year-on-year revenue thanks to continued interest in The Witcher and Cyberpunk 2077, has reported a loss for the year of $2.21m (£1.7m). This has prompted CD Projekt to announce that the digital PC game retailer will refocus its efforts around “core” activities.

On the disappointing Q3 results, as reported by Eurogamer, CD Projekt’s CFO Piotr Nielubowicz said that GOG’s disappointing financial performance “does present a challenge, and recently we’ve taken measures to improve its financial standing.

“First and foremost, we’ve decided that GOG should focus more on its core business activity, which means offering a hand-picked selection of games with its unique DRM-free philosophy. In line with this approach, there will be changes in the team’s structure. We believe that all of the changes we are introducing will allow GOG to focus more on its core business and improve its financial effectiveness in 2022.”

Launched as Good Old Games in 2008, become a more direct competitor to Steam when the Galaxy game launcher was made available in 2014. In 2019 Galaxy 2.0 launched, allowing gamers to the ability to unify their GOG, Steam, Origin, UPlay and Epic Store game collections. 

About Richie Shoemaker

Prior to taking the editorial helm of MCV/DEVELOP Richie spent 20 years shovelling word-coal into the engines of numerous gaming magazines and websites, many of which are now lost beneath the churning waves of progress. If not already obvious, he is partial to the odd nautical metaphor.

Check Also

Critical Past: September 1998 – Highlights from our first month!

These were the big events and releases to mark in your calendar when MCV first came out all the way back in September 1998