warface Crytek's Warface bags 1.3m PS4 players in first week

Crytek’s Warface bags 1.3m PS4 players in first week

Warface, Crytek’s free-to-play shooter, released on PS4 last week and has amassed a significant number of users since its launch: over 1.3 million, to be (roughly) precise.

The game’s publisher, My.Com (subsidiary of Mail.Ru), revealed the shooter’s success in a press release, highlighting a breakdown of nationalities by signup. 20 per cent of players signed in from the United State, while Germany pulled up in second place at 12.5 per cent. France managed 11.2 per cent of signups, while the UK placed in fourth with 7.7 per cent.

Plenty more nations were represented in the signups –Russia and Brazil, unsurprisingly among the top, numbers-wise – but as of yet there’s no report on two important factors: how many of these signups represent players who can and will return to the game frequently, and how much revenue Mail.Ru – and Crytek – is seeing from the PS4 release.

Warface first launched on PC back in 2013 and later saw a port – via Crytek UK (now Deep Silver Dambuster Studios) – to Xbox 360 in 2014. After a bit of a gap, it hit PS4 last week and is available via early access on Xbox One.

The early success of Warface on PS4 comes not long after Crytek released the final version 5.5 of its CryEngine platform, which incorporated many of the changes and tweaks its internal team had implemented for work on Hunt: Showdown – and, it’s fair to assume, Warface too.

It’s a couple of good news bits in a row for Crytek, with the company having a bit of a rough time of things over the past few years. One day at a time, and all that.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).