EA Playdemic Studio header img EA Playdemic is sponsoring the MCV/DEVELOP 30 Under 30 2024

EA Playdemic is sponsoring the MCV/DEVELOP 30 Under 30 2024

EA Playdemic is the Headline Sponsor for the MCV/DEVELOP 30 Under 30 2024.

Playdemic is a Manchester-based mobile game development studio that has been around since 2010. It is best known for creating the hugely successful Golf Clash, and was acquired by Electronic Arts back in 2021.

“EA Playdemic is thrilled to announce its ongoing partnership with MCV/DEVELOP this year with the sponsorship of its prestigious 30 Under 30 award!” said Shaun Lawrence, Game Design Director at EA Playdemic.

“This award recognises the excellence of up and coming individuals within the gaming industry, which aligns perfectly with our studio goals to be at the forefront of promoting a culture of growth, diversity, and inclusion for future generations of industry experts.” he continued.

“As a result, we saw the upcoming 1000th special commemoration issue of MCV/DEVELOP as a key opportunity to showcase our current and ongoing support for both previous and future cohorts of award winners.”

If you would like to go along with EA Playdemic and sponsor the landmark MCV/DEVELOP #1000 and/or the 30 Under 30 2024 Annual, you should reach out to reach out to vanessa.joyce@biz-media.co.uk or eporter@datateam.co.uk as soon as possible. 

The new issue will be heading out to subscribers just before Christmas, so don’t delay — there’s not long left to get involved!

About Vince Pavey

Vince is a writer from the North-East of England who has worked on comics for The Beano and Doctor Who. He likes to play video games and eat good food. Sometimes he does both at the same time, but he probably shouldn’t.

Check Also

[Industry news] Ludo.ai launches API and MCP beta to bring AI game asset creation into developer workflows

Ludo.ai, the AI game design and production hub, has released the beta of its new API and Model Context Protocol (MCP) integration, giving developers a faster way to generate production-ready game assets without breaking creative flow. The release enables indie developers, content creators and studios to integrate Ludo’s asset creation directly into everyday workflows, from AI assistants and IDEs to custom tools, build systems and automated pipelines.