Empire to cut headcount by 30%

Silverstar-owned Empire Intreractive is to undergo a huge re-organisation in order to maximize efficiencies within the company, eliminate certain unprofitable operations, and better position the company for growth,” according to a statement released this morning.

The company expects to reduce Empire’s active headcount by approximately 30 per cent, largely through the sale or disposition of its internal development studio, Razorworks.

MCV sister publication Develop first broke the news that Razorworks was to close a few weeks ago, and the City statement reveals that any sale would include the development team and its physical assets, but will not involve the sale of any intellectual property or affect current project development.

The company states that it is currently in negotiations” with potential Razorworks acquirers and looks to complete the transaction in the coming weeks.” The total head count reduction is expected to deliver cash flow savings of approximately $3.0 million per year.

Additional organizational changes include reorganizing Empire’s executive management team, as well as the relocation of its headquarters to a modern facility near Muswell Hill, North London.

The changes at Empire mark an important new direction for the company as we head into fiscal 2009,” said Silverstar Holdings CEO Clive Kabatznik. These significant cost savings and managerial changes, along with our planned fiscal 2009 game line-up, position the company for a strong fiscal 2009.”

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.