ESL’s David Hiltscher on developing an eSports game

As part of Casual Connect Europe 2016,David Hiltscher, VP Gaming Communities at ESL gave a talk on how to get started in developing for eSports.

"Games tend to be synchronous multiplayer" he said, though he did note that asynchronous games can work in a competitive setting, as seen in the real-world example of rally racing.

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library [Industry news] Video Game History Foundation Shares Never-Before-Seen Images from Golden Age of Japanese Video Game Culture

[Industry news] Video Game History Foundation Shares Never-Before-Seen Images from Golden Age of Japanese Video Game Culture

The Video Game History Foundation (VGHF) is excited to add a brand new collection to its ever-growing Digital Library, this time peering back into the boom era of the Japanese video game industry with the aid of numerous photos from resident journalist Colin Williamson.