ESL’s David Hiltscher on developing an eSports game

As part of Casual Connect Europe 2016,David Hiltscher, VP Gaming Communities at ESL gave a talk on how to get started in developing for eSports.

"Games tend to be synchronous multiplayer" he said, though he did note that asynchronous games can work in a competitive setting, as seen in the real-world example of rally racing.

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[Event news] Games Done Quick Brings a Speedrunning Spectacle to gamescom

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