Supanova visits Brisbane again in November

The Australian pop culture expo Supanova is set to have its biggest year yet, and is looking to return to Brisbane for a second show in November.

Supanova has been running in Australia since 2002, and draws in fans of pop culture in all its forms, from videogames and tabletop gaming to comic book and movies.

After just having announced Evanna Lynch and Scarlett Byrne from Harry Potter on Friday, Supanova is confirming a one-day Melbourne show featuring Christopher Lloyd.

The April Brisbane show saw some 23’400 attendees (up from 19’700 last year), and has warranted a second show to take place on 4th-6th November.

Supanova tours in most major cities throughout Australia, and is able to report that in 2011 all its locations saw a marked increase in attendees since 2010. Sydney jumped from 16’400 to 22’600, Perth from 12’200 to 17’500 and Melbourne from 10’200 to 14’400.

Supanova is visiting Adelaide and the Gold Coast for the first time in 2012.

To sign-up for the completely free MCV Pacific News Digest email service, to be launched in October in conjunction with the new MCV Pacific website, please email mcvpacific@intentmedia.co.uk with your name, job title, company name, nature of your company’s business and the country in which you’re based.

About MCV Staff

Check Also

games [Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

[Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

Games for Change, in partnership with Tencent Games, today announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people’s lives. With 3.3 billion people playing video games worldwide, video gaming is now a central part of everyday life - reinforcing the need for more informed, evidence‑based and balanced dialogue around play.