flowmade header img Flow Made has announced a mental health platform for game developers

Flow Made has announced a mental health platform for game developers

Flow Made has launched its online mental health platform for Europe-based video game developers as part of World Mental Health Day.   

Its platform (which shares the same name – Flow Made) aims to provide science-based well-being coaching for both individuals and teams, in the hopes that it will improve both mental health and productivity within games businesses. Its online modular therapy course will be supported by individual, remote sessions with coaches, which Flow Made says are designed to help developers deal with the unique stresses of the industry. 

Flow Made also wants to gamify the counselling experience, providing users with quests to keep their users engaged while they achieve their mental health goals. 

“By coaching individuals and teams on achieving and maximising flow states, we position the mind to perform deep and high-value work, decreasing the likelihood of burnout and protecting productivity.” said Flow Made founder and CEO, Kevin Scheepers. 

“It’s long been known that getting into the zone benefits performance.  I have been inspired by McKinsey & Co research that indicates reaching flow states has the potential to increase productivity by 500%.  We have trialled Flow Made with a number of development companies to get the platform right, and now I’m excited to be able to offer our services and therapy to a wider audience.” 

If you or your studio would like to try Flow Made, you can find out more information here.

About Vince Pavey

Vince is a writer from the North-East of England who has worked on comics for The Beano and Doctor Who. He likes to play video games and eat good food. Sometimes he does both at the same time, but he probably shouldn’t.

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.