games4eu header Games4EU publishes open anti-Brexit letter

Games4EU publishes open anti-Brexit letter

Games4EU, the advocacy group set up in the wake of Britain’s voting to leave the European Union (well, Wales and England’s voting), has launched a public letter and is encouraging members of the games industry and the gamesplaying public to sign it.

The letter can be here, and will be sent to over 200 MPs around the UK who represent interactive entertainment businesses. The letter reads, in part:

“[Brexit] is already causing serious uncertainty, raising costs and future red tape. Post-Brexit our products face the real risk of becoming more expensive, harder to access, delayed or in the worst case cancelled. We fear UK interactive entertainment businesses being compelled to partially/fully relocate to the EU. We foresee greater problems to hiring talent (risking over time a UK brain drain), loss of important consumer rights and cultural diminishment. All when we should be growing our position as a British success story.

"No-one voted for this situation. It is critical to find a way out of this mess and therefore we ask you to support a People’s Vote (with an option to remain in the EU) to allow our industry, our consumers and the country a say on the final Brexit outcome.”

Games4EU is asking for people to sign the letter before October 31, when it will be circulated to those in power.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.