Gaming a significant part of AU entertainment sector growth

According to The Australian’s coverage of the PriceWaterhouseCoopers Outlook 2011 report, gaming in Australia is set to have compound growth of 9.5% by 2015.

The report, which was released today, cited interactive games and pay-TV as the two highpoints driving growth in the Australian media sector, while print magazines and recorded music continue to shrink.

One of the strengths of the region is its close ties to emerging Asian markets.

David Wiadrowski, co-author of the report and PwC partner, says: "That growth in Asia provides opportunities for entertainment and media companies to go to that region and leverage off that faster growth."

"There is no reason why Australian media and entertainment companies cannot go into that market in a more meaningful way."

Cultural barriers are fewer in videogames due to gameplay providing a universal language which can often transcend traditional hurdles between countries.

To sign-up for the completely free MCV Pacific News Digest email service, to be launched in October in conjunction with the new MCV Pacific website, please email mcvpacific@intentmedia.co.uk with your name, job title, company name, nature of your company’s business and the country in which you’re based.

About MCV Staff

Check Also

Lorna Probert COL Credit Diva [Industry news] Diva Agency appoints new Head of Production

[Industry news] Diva Agency appoints new Head of Production

Gaming-native agency Diva has hired former commercial head of Aardman Games and Interactive Entertainment Division, Lorna Probert, to head up its Creative and Production agency business.  Lorna joins Diva with over 25 years of experience in games, interactive and immersive production, joining Diva's executive leadership team as Head of Production to drive new innovation and operational excellence in the agency’s creative and production services, which deliver campaigns for a global roster of AAA games and entertainment clients.