By 2018, esports is projected to be a billion dollar industry. The current industry model of esports is dynamic: it is responsive to a burgeoning influx of angel investment, steadily accumulates hundred of millions of viewers through Twitch and traditional TV platforms, and is rapidly growing due to a constant injection of entrepreneurial activity bolstered by increasing marketing awareness of the potential consumer power captured by the esports fan base of tech literate digital natives.
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[Industry news] Trophy Games Makes Its Largest Acquisition Ever – and Upgrades Its Outlook
The Danish publicly traded computer game company Trophy Games is acquiring the French game developer Playrion from Paradox Interactive. This is the largest acquisition in Trophy Games' history and will form the foundation for a new series of simulation games. At the same time, the company is raising its revenue expectations for the year to €22.8-€24.1 million . With the acquisition of French Playrion, Trophy Games gains 30 new employees and a new foundation for future growth.

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