Halo Reach a huge leap forward

Its release remains a long way off but the hype machine looks like its about to kick into life as Microsoft looks to finish the year by bigging up what could be its biggest release of 2010 – Bungie’s Halo Reach.

Speaking ahead of Saturday’s Video Game Awards on December 12th, Spike’s Geoff Keighley told Microsoft’s Major Nelson in his podcast that: At the VGAs we’re actually going to be able to go down on the planet Reach and see this game for the first time.

It’s all going to be in-game stuff. This is not CG, this is not live action. You’re going to get a first glimpse of the world of Reach.

It’s going to be the biggest game of next year by far. Folks loved ODST and thought it was great, but when people see the huge leap forward Bungie is taking with Reach – everyone I’ve talked to that’s been on the team and seen it is incredibly excited about that game.”

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470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).