How best to make an eSport – "don’t," say the ex-pros

According to eSports professionals at GDC, the best way to make an eSports game is to not make an eSports game – it’s actually more about building strong communities and reacting to the feedback they supply.

While ‘don’t build an eSports game’ might not seem like particularly helpful advice, you only have to look at the success of something like Rocket League to see that it’s true. That game was never marketed as the next big eSports thing. Its eSports popularity just kind of happened, like it did with the best MOBAs – hundreds of other MOBAs have failed to imitate this success, and not for a lack of trying.

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trop [Industry news] Trophy Games Makes Its Largest Acquisition Ever - and Upgrades Its Outlook

[Industry news] Trophy Games Makes Its Largest Acquisition Ever – and Upgrades Its Outlook

The Danish publicly traded computer game company Trophy Games is acquiring the French game developer Playrion from Paradox Interactive. This is the largest acquisition in Trophy Games' history and will form the foundation for a new series of simulation games. At the same time, the company is raising its revenue expectations for the year to €22.8-€24.1 million . With the acquisition of French Playrion, Trophy Games gains 30 new employees and a new foundation for future growth.