How best to make an eSport – "don’t," say the ex-pros

According to eSports professionals at GDC, the best way to make an eSports game is to not make an eSports game – it’s actually more about building strong communities and reacting to the feedback they supply.

While ‘don’t build an eSports game’ might not seem like particularly helpful advice, you only have to look at the success of something like Rocket League to see that it’s true. That game was never marketed as the next big eSports thing. Its eSports popularity just kind of happened, like it did with the best MOBAs – hundreds of other MOBAs have failed to imitate this success, and not for a lack of trying.

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