IGA invades Football Manager

Sega has signed IGA Worldwide to provide in-game advertising for the popular Sports Interactive Football Manager series, including the upcoming Massively Multiplayer Online version, Football Manager Live.

The deal grants IGA the rights to sell advertising space in the game, including league and tournament sponsorship, pitch-side billboards, web-based MPUs and premium static integrated adverts.

By having all in-game advertising in-situ in our forthcoming titles, it will add to the game-playing experience for our customers,” said studio director for Sports Interactive, Miles Jacobson.

With IGA we’ve found a partner who understands our needs in that regard, and will be helping to enhance this experience in both Football Manager and Football Manager Live.”

IGA is planning to give advertisers extended exposure in-game using Radial Technology to link ad spaces between the Football Manager Live web portal game client.

Justin Townsend, CEO of IGA Worldwide, enthused: The Football Manager series boasts three of the fastest selling PC games in history and we are enthusiastic about the partnership.

The unique opportunities available to our clients in these titles offer unrivalled exposure, engagement and accountability whilst adding realism and context to a game environment that prides itself on these same qualities.”

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.