Screenshot 2026 03 11 215449 [Industry news] Game Jam for All

[Industry news] Game Jam for All

This is a press release posted in addition to our usual editorial content.

Accessibility in games is increasingly discussed as both a design discipline and an industry expectation, but it’s still too often approached late in development. Game Jam for All, delivered by Tencent in partnership with the University of Staffordshire, set out to flip that thinking by making accessibility the starting point of the brief.

Running from Monday 23 February to Sunday 1 March, the week-long jam challenged students across the university’s London and Stoke campuses to build and test ideas supporting a wide range of players, including those with vision, hearing, motor/input and cognitive access needs. The programme featured perspectives from Ukie, Ubisoft, Lucid Games, SpecialEffect and Tencent, alongside a keynote from accessibility advocate Mathew “The Wobbly Gamer” Allcock. “By investing in education and talent, we are supporting a new generation of developers who strongly believe that accessibility is the future of game design,” said Stephane Decroix, VP, Tencent Games.

The winning prototypes highlight how accessibility-led thinking can shape mechanics and UX: Robot Sequencer (London winner) reimagines platforming by asking players to sequence actions rather than execute them in real time, delivering meaningful agency through a single input method. Bouncy Guyz (Stoke winner) aims for instant multiplayer fun with just two inputs, while prompting players to map controls from the outset rather than relying on defaults. Runners-up included Untitled Alien Game, praised for high-contrast art direction and adjustable colour palettes, and Hide and Seek, which uses spatial audio guidance alongside low-vision-friendly narration and customisable text settings.

As Maddy Meeson, SpecialEffect, noted: “There are 3 billion gamers globally; 450 million of them have a disability.” That scale is exactly why accessibility can’t be treated as a bolt-on. By helping the next generation of developers build it in from the start, more players can play, participate and feel part of the community from day one.

Find out MUCH more, here: Students design accessible video games at ‘Game Jam 4 All’

Check Also

games [Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

[Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

Games for Change, in partnership with Tencent Games, today announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people’s lives. With 3.3 billion people playing video games worldwide, video gaming is now a central part of everyday life - reinforcing the need for more informed, evidence‑based and balanced dialogue around play.