Ten years ago, I had a single, focused dream: get esports on mainstream TV. It was a goal shared by most of the people involved in esports at the time, leagues, talent, players, and team owners alike. Not hard to imagine really, as all of us would benefit financially and otherwise. But it wasn’t just the money driving this ambition, it was a sense of acceptance that drove us. We were desperate for the industry we were building, competitive gaming, to be recognized much like any other sport, shown on TV to the masses and have the money coming in to support the roles and jobs within it.
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[Industry news] Trophy Games Makes Its Largest Acquisition Ever – and Upgrades Its Outlook
The Danish publicly traded computer game company Trophy Games is acquiring the French game developer Playrion from Paradox Interactive. This is the largest acquisition in Trophy Games' history and will form the foundation for a new series of simulation games. At the same time, the company is raising its revenue expectations for the year to €22.8-€24.1 million . With the acquisition of French Playrion, Trophy Games gains 30 new employees and a new foundation for future growth.

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