New issue of MCV looks back at 2016 and forward to 2017

This weekwe unveil our new design, look back on 2016 and provide an outlook on 2017.

First, we take a closer look at 2016’s retail data. On the surface, last year would appear to be a rather disappointing year for the UK video games market, but there is some good news to be found.

2017 is looking to be even better, so don’t forget to read our preview of the biggest games, events, hardware and trends this year will have to offer.

Elsewhere, we talk to Sony’s product manager Jon Edwards about the release of Gravity Rush 2 on PS4, making an unusual handheld-to-console move given its original Vita-only outing.

We also talk to Soedesco’s executive manager Hans van Brakel about physical vs digital publishing, and to Sean Fee, CEO at Player.me, about the new social platform for gaming.

The latest digital edition can beread herefor free

The full contents of this week’s issue are below:

  • NEWS: Q1 2017 release slate is the ‘strongest in years’, retailers say
  • NEWS: Gaming Merchandise UK calls on industry to tackle fake merchandise
  • BIG RELEASES: Read more about upcoming big releases Resident Evil VII: Biohazard and Dragon Quest VIII: Journey of the Cursed King
  • 2016 IN NUMBERS: We take a closer look at the year’s retail data
  • INTERVIEW: Sony’s Jon Edwards talks Gravity Rush 2
  • 2017 OUTLOOK: The biggest games and trends to expect from 2017
  • INTERVIEW: Soedesco talks digital vs physical
  • INTERVIEW: Can Player.me solve discoverability?
  • INSIGHT: Jens Bader, CCO at online payment specialist Secure Trading, discusses the shifts in gamer purchasing habits
  • INSIGHT: The UK and Ireland country manager of retail analysts Context Jonathan Wagstaff talks about how virtual reality has put gameplay back at the core of the development process
  • PLUS! Green Man Gaming appoints new board advisor, Call of Duty: Infinite Warfare tops the first UK weekly charts of 2017, Resident Evil VII merchandise range and more

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