overwatch loot boxpng New Zealand Department for Internal Affairs rules loot boxes are not gambling

New Zealand Department for Internal Affairs rules loot boxes are not gambling

New Zealand’s Department for Internal Affairs has ruled that loot boxes don’t constitute gambling.

Gamasutra reached out to the New Zealand agency, and received an email in response from the department’s licensing compliance manager Trish Millward. "While the payment of money for a loot box with the contents of which are determined by chance many appear to be gambling," writes Millward, "the department is of the view that loot boxes to not meet the legal definition of gambling."

Millward mentions that will this is the department’s official stance, it will "continue to follow the international discussion around loot boxes." However, Millward mentions that it’s not illegal for New Zealanders to gamble with overseas providers, making it unsure what they would be able to do even if they ruled that it was gambling, as very few video game companies call New Zealand home.

It’s unsure whether this will pour metaphorical gasoline on the flames of the loot box debate, but after gamers around the world praise Belgium for their denouncement of loot boxes, it’s hard to know what will happen next. However, things continue to get increasingly awkward for developers and publishers, who find themselves in the ironic position of paying a lot of money and being left unsure of exactly what they’ll receive.

About MCV Staff

Check Also

dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam