References to drugs are thought to have been scrubbed from the game
Read More »Apple delays new rules on tracking and advertising in apps for children
"We aren’t backing off on this important issue, but we are working to help developers get there"
Read More »AR app Clean A/R wins top prize in the Unity for Humanity 2019 Challenge
"We’ve found that the tools can create serious impact, opening people’s hearts and minds"
Read More »Sega cuts content from Yakuza remasters: ‘The perception of the LGBTQ community was different to how it is nowadays’
Sega is remastering Yakuza 3, 4 and 5, with the first title having launched at gamescom, but not all of the content made the cut, series producer Daisuke Sato tells MCV
Read More »Ubisoft praises ‘fantastic freedom’ from Vivendi and wants to invest in new IPs
Alain Corre, Ubisoft’s EMEA executive director, tells MCV@gamescom about the firm’s ambitions, with a particular focus on family-friendly new IPs, and the lessons the publisher has learnt from Starlink’s overambitious launch
Read More »Bandai Namco’s Hoerdt on how Epic Games Store and subscription models are potential ‘threats’
Bandai Namco’s Hervé Hoerdt, SVP of marketing, digital and content for Europe, tells MCV@gamescom about the rise of new ways to engage with content and the threats it could represent, while embracing what streaming can bring to the table
Read More »Read the second issue of MCV@gamescom 2019, featuring Xbox, CD Projekt Red, Gearbox
It's time to catch up with the gamescom news you missed
Read More »Voidpoint and 3D Realms apologise for offensive comments by dev team
Studio will patch out unacceptable language in-game, too
Read More »Good Shepherd: ‘The reality is that a lot of investors don’t understand games’
Good Shepherd’s marketing director, Vernon Vrolijk, talks to MCV@gamescom about the firm’s ambition of being a mediator between investors and developers, in a world where the rise in games talent has not necessarily been followed by an explosion in investment
Read More »GameStop lays off 120 staff, including a number of Game Informer’s editorial team
“While these changes are difficult, they were necessary"
Read More »
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