FEATURE: MMO Roundtable

The MMO is potentially the most lucrative genre in the world. There are over 11.5 million subscribers to Blizzard’s World of Warcraft, while the Chinese MMO market is expected to reach $5.5bn by the end of the year (according to Pearl Research).

But for every Lord of the Rings Online, there is a Star Wars Galaxies, Tabula Rasa or The Sims Online that just can’t get the subscribers they need.

MCV has gathered some of the sector’s leading figures for this exclusive online three-part roundtable.

Click here to read Part One.

Part Two can be found here.
Part Three can be found here.

About MCV Staff

Check Also

g2a logo black bg 1 [Industry news] Gaming gift card demand jumps 64%

[Industry news] Gaming gift card demand jumps 64%

Global demand for gaming gift cards and vouchers continues to accelerate as players increasingly use them to manage spending across digital entertainment. New data from G2A.COM, the world's largest digital entertainment marketplace, shows global gaming gift card purchases rose 64% year-on-year in the first half of 2026, increasing from more than 1 million to over 1.7 million.