Total War: Attila heading to PC in 2015

There’s a new entry coming to Creative Assembly’s Total War series early next year.

As the name suggests, Total War: Attila sees Attila the Hun taking it to the fading Roman Empire. Features such as family and skill tress have been re-introduced to expand upon the established real-time turn-based strategy system.

With Total War: Attila we will create a Total War game that will challenge and enthral fans of the series,” project Janos Gaspar said. We’re reintroducing some features that fans have been asking for, such as family trees and skill trees, and improving many of the core aspects of Total War we know are important to them.

But to really bring the period to life, we’re building on these foundations with many new strategic features for them to consider, such as advanced street-fighting, civilians, complete settlement destruction and dynamic fire that can rage across a city as armies clash. We want to push players to the limits of their skill to survive against the odds, and to love every minute of it.”

Total War: Attila is due for release in 2015 on PC and Mac.

Here’s the launch trailer:

https://www.youtube.com/watch?v=9Fv5O5TmNhw

About MCV Staff

Check Also

hy [Industry news] HYPERTUNE brings world's first third-party auto-overlocking tool to PC Gamers

[Industry news] HYPERTUNE brings world’s first third-party auto-overlocking tool to PC Gamers

HYPERTUNE, a COMPREADY company, today announced the public release of its Gaming Performance Engineering platform, built on Intel'sⓇ Extreme Tuning Utility (XTU) SDK. By combining Intel's trusted performance technologies with its proprietary validation methodology, HYPERTUNE helps gamers safely unlock more performance from supported Intel-based PCs through a guided, validation-first optimization experience.