‘Episodic model widens audience for triple-A games’, Hitman dev says

More triple-A games should consider adopting an episode release model if they wish to capture a wider audience, the chief of IO Interactive has argued.

Hans Seifert, studio head atthe Hitmandeveloper, said that breaking up a title into periodic chunks of content in addition to a traditional full release provides developers with a more appealing offering for a gearter variety of players.

"[That’s] something I’ve personally wanted to solve for a very long time: how we make a triple-A [game] accessible to people that cannot spend $60 on day one, as well as for those people that don’t want to spend $60 on day one,” Seifert toldArs Technica.

The promise remains that if you spend $60 you will get absolutely everything. We will not have micro-transactions and we will not have additional DLC. The whole of season one is a $60 offering, but there are different ways to buy that."

Develop has the full story.

About MCV Staff

Check Also

ererr [Event news] Green Games Summit 2026 champions resilience for people and the planet

[Event news] Green Games Summit 2026 champions resilience for people and the planet

The Green Games Summit 2026 will bring together leaders from across the global video games industry to explore one of the defining themes of our time: resilience.