Filmic games like "bastard half-children"

A game narrative expert has urged studios to stop forcing human drama into established game templates, claiming the approach has consistently proven to be flawed.

Alexis Kennedy, the ‘chief narrative officer’ at the award-winning digital fiction company Failbetter Games, pulled no punches in his analysis of games such as LA Noire and, in particular, Heavy Rain.

Try to make a film into a game you end up with this bastard half-child thing,” he claimed.

Speaking at a panel session at the 2011 Develop Conference, Kennedy said games that ape Hollywood narratives end up looking like the inverted baboon that came out of the teleporter in The Fly”.

Develop has more details.

About MCV Staff

Check Also

dfgd [Industry news] Music+Sound Awards Reveal 2026’s Finalists

[Industry news] Music+Sound Awards Reveal 2026’s Finalists

The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.