Obsidian announces Pillars of Eternity II: Deadfire on Fig

Obsidian Entertainment has announced a new sequel to its smash hit RPG, Pillars of Eternity, and that it will be taking to crowd-funding and investment platform Fig to help finance the project.

Entitled Pillars of Eternity II: Deadfire, the project has already met 86 per cent of its funding goal despite only being announced yesterday evening. Obsidian is asking for a total of $1.1m this time round, and at time of writing $955,966 has already been pledged. $2.25m will also be open for equity, allowing backers to invest in the game through Fig’s game share system.

Obsidian also used crowd-funding support to help develop the first Pillars of Eternity title, but at the time chose Kickstarter as its platform of choice. This time, however, the studio’s chosen crowd-funding and investment platform Fig, which Obsidian CEO Feargus Urquhart also helped launch last yearalong with the likes of Double Fine’s Tim Schafter, inXile’s Brian Fargo and Harmonix’s Alex Rigoluos.

Fig, which also lets backers invest in the game and share in a portion of its profits in addition to receiving traditional rewards, previously hosted successful campaigns for both Psychonauts 2 and Wasteland 3.

"For the sequel, we have turned to Fig for our fan funding needs because we not only wanted our fans to help shape Pillars of Eternity 2: Deadfire, but to financially share in its potential as well," Obsidian CEO Feargus Urquhart said in a statement.

Our goal for Pillars of Eternity 2 is to improve on what fans loved about the original while adding features our fans want to see: truly living cities, more freedom to explore the open world, and pushing what we do best at Obsidian – letting players define and play the role they want to play.”

Development on the game began last year, but according to its Fig campaign page, the title is still in the early stages of production. That said, the estimated delivery date for backers is currently set for Q1 2018. Planned platform support includes Steam, GOG, Windows, Mac and Linux.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).